3/24/2024 0 Comments Xenonauts 2 badYou want to have cover, and to be able to look down the area. ![]() ![]() Therefore how you scout around corners is vital. So what you want to do is have space between you and them. Most alien weapons tend to suck at distances, and the most horrifically dangerous ones are melee. So the most important thing is how you scout, still, but in a different way. And instantly lethal should there be a reaver. Xenonauts it is a decisive weakness to have blank spots to what is around you. Beyond that it was be in full cover, or half cover and hunkered down. I liked to think of it as safety by ignorance. ![]() In XCOM you wanted to manage number of active enemies by limiting your scouting into specific zones at a time. 2012 XCOM is an entirely different type of beast, especially as far as strategy goes.
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